Holy crap, what an exhausting weekend! After this week’s texture work, I’ve been dubbed the name of ‘Grunge Master Gilbert’. Basically, I’ve been taking textures from the foyer, bedroom and infirmary and making the Trish/Spencer alternates. So…much…grunge…I think I’ve collected over 200 grunge/grime brushes by now. But I’m happy with the results! Oh…also made a nifty camera and a window!
Had a bit of issue with our pipeline last week, but I think we’ve got it figured out. Communication has been better this week than last…so I think that’s good! As of now, the art team has 33 tasks before we’re pretty much done creating things for the game…the entire game! Crazy crazy crazy!
Hour breakdown:
Modeling/UVing: 4 hours
Texturing: 8-10 hours
Producer things: 1-2 hours
Meetings: 2 hours
Anyways, have a comparison of Trish/Spencer view in the same scene. I plopped a Trish floor down in the bedroom with various Spencer textured objects. It’s quite the difference!
